The Elder Scrolls Online: Morrowind

Zenimax Online is responsible for returning us to the Vvardenfell region after 15 years from our first landing. The Elder Scrolls Online receives its first major expansion of content.

Little more than 15 years separate us since The Elder Scrolls III: Morrowind will land in our homes. So much time behind their back they have done nothing more than to extol the legend of which for many it is the sum – still – inside the franchise. The truth is that it is not at all farfalle such a statement, because from the following delivery opened a breach of opinion in your community. On the one hand were the always suspicious veterans, who demanded an experience closer to the pure roleo. Instead, the newcomers – motivated by their launch on Xbox 360 – found in Oblivion a work that, for better or worse, became a milestone for those early years of the last generation.

From Bethesda Softworks they know very well the special affection that great part of their followers guard to the localizations of the province of Morrowind. The title starring Dovahkiin already flirted with this type of homage, and in a display of nostalgia for his third and final downloadable content gave us the opportunity to return to the island of Solstheim, located northwest of Vvardenfell. These lands were first visited by the players of The Elder Scrolls III: Bloodmoon; The winks and the reinterpretation of original material were insured. However, there was nothing more than an appetizer of the real desires of those fervent of the original work. The shadow of a remastering has always been present in the pools for the most important events of the sector, but nothing further from reality.

It has been with the online experience of Zenimax Online when we have finally been able to return to the Vvardenfell region. To reach this moment the work has gone through many stages since its launch in 2014. That move from its universe to a genre as demanding as they are the MMORPG surprised everyone, seeing the movement as a way to offer that possibility Cooperative and competitive game that was so much demanded with Skyrim, but that never finished arriving – nor it needed it. To be governed by subscription quotas that allow access to its content was one of the main obstacles for the mass coming from the trunk deliveries, especially if we take into account that the proportion between the playable material and the progression was not well measured either Of the player.

The wanderings of Vivec, 700 years before

Since then everything has happened in Tamriel. Various adjustments, a multitude of downloadable contents both free and paid, elimination of quotas as a requirement to play, new ranges that increase the ceiling of the high-end, etc. Among the new features is the famous update OneTamriel, which balances the levels of the worlds and enemies to yours to break all the barriers that existed between a first moment, besides allowing the game between players no matter what level they are. This step forward led to one of the main objectives of the game – to allow to enjoy the experience as if it were a solo play – to reach the goal.

Just over 3 years have served to weld a base that had its weaknesses, but now balanced by other great virtues. The expansion we have in hand is not similar in size and added to any of the DLCs it received in the previous months, this being the first ‘chapter’ we hope many will be. Morrowind has been designed by and for the saga enthusiast; The love that he distils in the use of his own background and how he moves part of the sensations of the original within the Online formula is indescribable. We can check it from the first moment, just land on the docks of Seyda Neen – the door to Vvanderfell. Everything is as we remembered even though our current incursion is 700 years before the events of the original.

The familiarity of the locations in the extension of the terrain is totally normal. The company imported the data from the entire original map to build on it, which allows us to have almost a hundred percent the portion we had in its day. Obviously he is a little adulterated for the occasion, but a veteran player could almost be completely oriented by just following his sight. The vegetation remains as abrupt as usual, but it is true that the picture here is much more lively and hopeful than the work under the same name, where the greyish tones and decay permeated the environment.

Introducing ourselves in the expansion will be a really simple task and not at all close to that of other competitors in the genre. If you create a character of zero you will have the opportunity to choose what experience to start before, whether the original or the new one. Both have tutorials – which can be omitted – and different first steps, but in the end it is an issue that will only have an impact in the initial hours. As discussed earlier on the OneTamriel upgrade, the expansion benefits greatly from its changes. The user is free to choose when and how to enjoy the product regardless of the level or group in which it is. If you want to continue with your own character, you will receive a letter within your inventory that will ask for your presence for an audience with Vivec, the famous divinity that will be part of the main plot.

The company’s efforts to break the previously imposed limits have made a practical sense. The normal thing in the genre with an expansion of this caliber would have been to bet on improving the experience between companions: great numbers of missions that follow similar patterns, multitude of equipment and rotation among all of them … With The Elder Scrolls Online: Morrowind is the opposite . We are faced with content that seeks to impress lonely wolves while giving the opportunity to be enjoyed along with others.

The sensations to the controls through the plot line have been a complete surprise within the genre. We had the feeling of even being in a complementary adventure of the third installment with the resources of today; As if it were a small title in the series. All the narrative of the chain of missions of Vivec has a treatment similar to that we can find in any other game under the same seal, and that allows to hook us more if it fits to the events that happen around us. This virtue extends also to the design of missions, where we will find sea adventures of interesting in the playable plane.

As we progress, other channels will open that will allow us to know a little more the political and social intrigues of the place. In part of them, unfortunately, the same thing does not happen. Yes we notice a lack of freshness, as if it were stuffed, they do not bring anything interesting in the playable plane except for argument studies. But, breathe easy: the ups and downs that surround the main thread are not frequent. From our beginning until the end of it the journey took us just over thirty hours; We were more than satisfied in the overall calculation. From that moment the objective is to provide and seek new allies to meet the test included in the expansion: The Manufacturing Rooms. Something demanding for new swordsmen but that, once taken the measure, can be completed in little more than half an hour. Of course, we need a well-connected group.

The great problems come when we are freed from the tasks of the common thread. At the end Morrowind does not have much else to offer except to continue exploring his world, joining others in performing previous missions or simply reviving old adventures. The ceiling of its contents we can reach relatively soon to be an expansion within the genre, but also have to take into account its proposal. Perhaps those who enter with an MMORPG mentality are disappointed before for what is and was not.

New experiences

All this on the PVE side, but the great novelties of this chapter also pass through the Guardian, the first class to be added to the cast since its release. This game option refutes the solo approach that we had been commenting on in previous lines. Guardians are thought to be the versatile option, as their branches of specialization are divided into three great uses: companion animals, healing and absorption of damage. The first, called Animal Companions, will allow us with its ultimate to invoke a ferocious bear that will attack anyone who confronts us. Among their abilities they also emphasize the use of other types of animals, being thought to cause damage and to gain time while they attack our companion. On the other hand we have Green Balance, focused on the healing both personal and those around us – including area. Finally, Winter’s Embrace, allows to turn the Guardian into a kind of off-tank, absorbing an interesting amount of damage while provoking enemies with slowdowns and different negative effects.

You can shape your character in such a way that it matches the needs of a group or your own if you are alone in the adventure. In fact, it can express itself better in an experience similar to the second, since there are some flaws that stand out once we are in the middle of the fight. For example, the companions are not far from the relatives invoked in other classes. The bear would gain many integers if it could follow orders under our command, it gives the impression that it is a bit free, and sometimes even fails to hit our desired target. Something similar happens with Winter’s Embrace, which needs some adjustments to reach greater potential. Although we emphasize these weaknesses, the guardian remains a safe choice for users who enjoy the solo title.

Those looking for material for the PVP area will not find great incentives. In Morrowind we have received Battleground rooms. Three teams of up to four players each face each other in the arena through the chosen game modes. From the first day we only have access to Death Duel, Capture of the relic and Domination. The assortment seems varied, but the problems are given by the lack of balance that exists. It is currently a bout where the best equipped player has the most ballots for the victory, regardless of his ability. Leaving aside the champion points is not enough to maintain a fair fight, so from here we recommend that you do not accede until you have many hours of shooting with your equipment.

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